Sick ugly one-eyed magic markers: game 00024

Occasionally, during flu season, your set of markers, regardless if it is a set of twelve or six, will feel sick. Instead of emitting their usual colors they end up spewing a wide variety of odd substances that one wouldn’t think possible from an ordinary marker. Before we continue let me just say that the sick ugly one-eyed magic marker game is not meant to come off as being prejudice towards one-eyed markers because let’s face it, all markers have only one eye. The adjective ugly isn’t meant to necessary mean that all one-eyed creatures are ugly either. It alludes to their acquired illness which leaves them not quite in their intended state. Sickness has different results for different markers. The red markers instead of making straight lines will only draw lines resembling Richard Nixon’s eyebrows. The blue markers don’t change much in appearance, but will not shut up. When not screaming deliriously they make congested meowing sounds. The green markers can’t help but vomit up anything they eat except seafood which isn’t much better because seafood gives them diarrhea. The orange markers just dry up and won’t write anything. They won’t talk either. The purple markers usually just have the sniffles. The yellow markers are stuck indefinitely in a single sneeze. Once illness hits them they sneeze only once, but that one sneeze often extends for a series of days. The pink marker thinks its gum and tries to chew itself. The brown marker turns pink and tries to chew itself too. The black marker turns white, time travels back to 1960 and sits at the front of the bus. Anyway, it’s obvious these markers are defective at this point and unusable. The problem is most supply stores will not accept returns of sick or ill magic markers. There are usually signs stating this fact at the customer service desks of the major office product stores. The object of the sick ugly one-eyed magic marker game is to either get the store to allow you to exchange your set of markers or give you cash back. If you get cash back you get two points. A simple exchange only rewards you with one point. The missing black marker makes it especially tough considering that if you try and explain how it disappeared into thin air then the store will know you have a set of sick magic markers. Common strategies include: Setting off a fire alarm in the middle of the transaction. Faking a heart attack in the middle of the transaction. Going to the register of the bored, indifferent, high school aged teenager, who is texting on his cell phone in the middle of the transaction. game created by Mark Baumer

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