World Knowledge Quest can be played during any conversation, scholarly or otherwise. The point of the game is to pass off made up facts or supporting evidence as legitimate. For every nugget of information that has no basis in reality (whether the existence of a movie in a director's filmography or an incident in the life of a politician) that was invented by the player and seems to be taken as gospel truth by other members of the conversation, a point is awarded. Each factoid is worth only one point each, so it is important to not argue too vehemently on behalf of pseudo-factual information that is not being easily accepted by participants in the conversation.
When forced to prove a certain fact that has been disputed, Fact Verification Construction Time begins. This applies to any steps taken by the player to convincingly force other people into a state of belief. This can be comprised of (but not limited to) editing Wikipedia entries, creating false website pages for print-outs at a later date, or even manipulating a relative authority on the subject to speak on behalf of your lie. It is important to note that such an authority figure would necessarily be credited with an assist.
Score is not kept over time, so there is not great and eternal accumulation of points. Instead, one must keep track of the number of points accumulated within a specific conversation. A conversation is defined as a thread of ideas and thoughts that can be traced backwards in a linear progression. Moving into another room will end a conversation, except in cases where the game has been moved to use a computer or other resource for Verification Call.
No announcement is made when a game is starting, and much of the action of the game is affected by the number of people aware of the game's existence. In fact, a player would do well to avoid enlightening or reminding others of the game's existence.
game created by Alex Butzbach



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